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- RETURN TO ZORK:
-
-
- WANT SOME HINTS?
- 'COURSE YA DO!
-
-
- THE HINTS WILL BE GIVEN WITH LINES IN BETWEEN.
- IF YOU WANT A GENTLE HINT STOP AT THE LINE.
- IF YOU NEED MORE OF A HINT YOU CAN KEEP READING.
-
- MOUNTAIN PASS:
- Pick up the rock.
- ...........
- How do you get rid of that vulture?
- ...........
- Throw the rock at the vulture.
- ...........
- What to do with that plant?
- ...........
- DIG UP the plant by the sign with the knife.
-
- LIGHTHOUSE AREA:
- Talk to the Keeper in the lighthouse.
- Cut the vine and tie on wood planks to make raft. Use raft to
- travel down the river and turn when you get to the bridge.
-
-
- THE TOWN OF WEST SHANBAR:
-
- GIFT SHOP:
- The key is behind the Old Mill.
- Battery for the Orb is inside the shop.
- Cash drawer has money and Dizzyworld tickets.
-
- HARDWARE:
- Wooden box. Diseased mice. Crank.
-
- SCHOOL:
- How to get inside?
- ........
- Try something on the bell.
- ........
- Use the crank on the bell.
-
- THE BRIDGE:
- You will find Waif under the bridge.
- ..........
- Try the tickets to Dizzyworld.
- ..........
- Ask about bonding plant.
-
- Page 2:
-
- TOWN HALL:
- You will find the Mayor here.
- Check out the file cabinet.
- Many of the hints for the game will be found here.
-
- OLD MILL:
- Boos Myller is here.
- You need to read the files in the Mayor's office on toasting.
-
- If you cannot keep up with his drinks....you can always cheat!
- ..........
- The plant comes in handy.
- ..........
- Pour the drink in the plant.
- ..........
- You need to toast 4 times.
-
- BASEMENT DOOR:
- Where are the keys?
- ..........
- Boos Myller has the keys.
- ..........
- How do I get the keys?
- ..........
- Ask for the keys before Boos takes his 4th drink!
-
-
-
- THE OTHER SIDE:
-
- TOWN OF NEW WEST SHANBAR:
-
- NOTE: THESE ARE GIVEN IN RANDOM ORDER!
-
- INN OF INSENOUGH:
- So you need a room?
- ..........
- Why do I keep dying when I turn the lights off?
- ..........
- Have you found something to do with the nightstand?
- ..........
- Try the illumynite rocks.
- ..........
- Did you try the tuner on the monitor?
- ..........
- Put the rocks on the nightstand and turn the tuner on the
- monitor. You will then be able to turn the lights off for a
- little sleep and dreaming.
-
-
-
-
- Page 3:
-
- MOODOCK:
- Have you read up on the survivor game in the mayor's office?
- ..........
- You will need these skills later in the game!!!!!!!
- ..........
- Play the game and win and he will give you a sword and a coin.
-
- BLACKSMITH:
- You will find the blacksmith to be such a nice guy.
- 'Course ya do!
- ..........
- Has your sword broke YET?
- ..........
- Go and have a word with him about it.
- ..........
- He will give you a letter to give to Ben.
- Take the letter to Ben and he will give you the real sword?
- ..........
- Have you asked him about the book?
- ..........
- He will provide a joke for you.
-
- GENERAL STORE:
- How do I get inside?
- ..........
- You will need to find something to pick the lock?
- ..........
- Have you found a box around anywhere?
- ..........
- So I have the box but it does not help.
- ..........
- Throw the box in the incinerator.
- ..........
- Did read up on the incinerator in the mayor's office?
- ..........
- You will need something to cool the wire.
- ..........
- Do you have anything that holds water?
- ..........
- Try filling the flask or thermozz with water.
- ..........
- Pull lever 1 and throw the box in the top.
- Close lever 1 and pull lever 2.
- Look in the drawer and you will see the wire.
- Pour the water on the wire and pick it up.
- Use the wire to pick the lock to the general store.
- .........
- Did You shake the cereal box a couple of times?
- .........
- What about those rats?
- .........
- Put the rats in the wooden box.
- Page 4:
-
- THE BRIDGE:
- This is where you will find Ben.
- ..........
- Have you shown him any photos?
- ..........
- Have you shown him any women in photos?
- ..........
- Did you get the letter?
- ..........
- Have you learned anything from him?
- ..........
- Check out his knot!
- ..........
- So you rented a boat and you cannot get it to work!
- ..........
- You need something to run it!
- ..........
- Have you tried the rats from the general store?
- ..........
- You will need to ride the boat more than once.
- ..........
- The rats will still be in the boat when you return for your next
- trip to visit the Witch.
-
- THE WITCH HUT:
- You will want to ask questions before you give her the letter.
- ..........
- How do you get the bats?
- ..........
- You will have to get the bats on your next trip!
- ..........
- Did you ask her about the book?
-
- CREEPING BOGS:
- There is something you need to help you get out of the bogs.
- ..........
- Did you take the witch's stick?
- ..........
- You will need it to navigate to find out where you can step in
- the bogs.
- ..........
- Head north and west to get out of the bogs.
-
- THE RUINS:
- Have you got that puzzle together yet?
- ..........
- Exactly what are we trying to say here?
- ..........
- Do you give up?
- 'Course ya do!
- ..........
- (Water) Search for 3 more pieces on the ground where this...
-
- Page 5:
-
- FOREST OF THE SPIRITS:
- Have you found a tree with metal leaves?
- ..........
- Use you sword on the tree.
- ..........
- The tree is located east of the entrance.
-
- The bowman and the fairy.
- ..........
- How can you help the bowman?
- ..........
- Have you found something to help eyesight?
- ..........
- Have you a cow anywhere?
- ..........
- Give the bowman milk.
- ..........
-
- So where is the fairy?
- ..........
- Go north and west and you will be in the dark!
- ..........
- Strike a match and you will find the fairy.
- ..........
- You will be given fairy dust.
- ..........
-
- You will need to return to this area again so it is best to map
- out your directions.
- ..........
-
- Have you found the tree spirit?
- ..........
-
- What to do with those piles of leaves?
- ..........
- Throw something at them.
- ..........
- You can use your sword to open them up and get back your item.
- ..........
-
- The spider.
- ..........
- Have you been through the Troll caverns yet?
- ..........
- You need the necklace from the Troll leader.
-
- The statue.
- ........
- You need to open the statue.
- ........
- Try the sword.
- Page 6:
-
- WHISPERING WOODS:
- Are you having trouble with your vision?
- .........
- Have you found anything around to help with eyesight?
- .........
- Have you seen any cows?
- .........
- Use the milk to help you vision.
- .........
-
-
- How do I get around in here?
- .........
- There has to be an easier way?
- .........
- Have you found something that travels well in the dark?
- .........
- Have you visited Witch Itah again?
- .........
- She will give you permission to take the bats on your 2nd trip.
- .........
- Just follow the bats through the forest.
- .........
- Do you need that stuff from the bats for anything?
- 'Course ya do!!
- .........
- The way through the forest
- s,s,e,e,s,e,s,e,s,e,n,n,n,e,e,s,s,s,w,s,s
- just in case you lost your way!
-
-
-
- THE FERRY:
- Three rings begin.
- Two rings return.
- .........
- That is a clue for something close.
- .........
- Maybe a bell nearby?
- .........
- Ring the bell 3 times to go over and 2 times to get back across.
-
-
- So you have no coin to get back across?
- .........
- I certainly hoped you saved you game!
- .........
- He will give you a ride if just SHOW him the coin.
-
-
-
-
-
- Page 7:
-
- CANUK'S SHACK:
- Have you found a bottle around?
- ........
- One that has a ship inside?
- ........
- What to do with the scroll?
- ........
- Did you try feeding it to the duck?
- ........
- Throw the egg and you will have the scroll again.
- Ducks really know how to recycle!
- ........
- Have you tried reading the scroll to the duck?
- ........
- Canuk will give you a lot of info.
- ........
- You might want to wait on asking him about some items.
- ........
- It is best to ask about the bottle last.
- ........
- I would advise you have your game saved if you want to ask about
- the scroll!
- ........
-
- The ship in the bottle.
- ........
- So you found the safe and so where is the combo?
- ........
- Have you looked around in high places?
- ........
- The combo is on the top sail.
- ........
- Combo is 9-4-2-7.
- ........
-
- So you do all that to get turned into a duck?
- ........
- How can you stop that spell?
- ........
- Or maybe you can just reflect it?
- ........
- Try the mirror.
- ........
- It is a good idea to have it out before you leave the bottle!
- ........
- So you have another piece of the disc.
-
-
-
- You might want to find another way out than going back through
- the forest!!
- Details later.
-
- Page 8:
-
- PUGNEY'S RANCH:
- Have you read up on the guardian in the mayor's office?
- ........
- If you take that box first, you might have wished you didn't.
- ........
- He gives permission to take the bar box after you talk to him.
- ........
-
-
- The cow.
- ........
- How can you get this cow milked?
- ........
- Do you remember cold hands and a warm heart?
- 'Course ya do!
- It does not apply here!
- ........
- Maybe you need to warm up your hands?
- ........
- Have you tried a little heat?
- ........
- Light the hay with the matches and warm you hands.
- ........
-
-
- So you warmed you hands and he still boots you out.
- ........
- If you need more milk you will need to find his food.
- ........
- What did Pugney say he eats?
- ........
- Find the carrots.
- ........
- Seen a silo around?
-
-
-
- THE SILO:
- Have you found a way to open the door?
- ........
- What do you have that will open it?
- ........
- Try the crank.
- ........
- Turn it clockwise.
-
-
- FOOL'S MEMORIAL:
- You will find the book.
-
-
-
-
- Page 9:
-
- SNOOT'S FARM:
- So no one answers the door.
- .........
- Maybe there is another way inside?
- .........
- Have you tried the window?
-
-
- How about Alexis?
- Do you find him to be man's best friend?
- 'Course ya do!
- ........
- I have not found a way past him either.
- ........
- And I doubt there is one.
- ........
- Have you checked out the files in the mayor's office on
- hellhounds?
- ........
-
-
- Have you checked out the kitchen?
- ........
- Did you find some cleaning item?
- ........
- Maybe you should take a bath?
- ........
- Or maybe you have something that needs to be cleaned?
- ........
- Maybe something lucky?
- ........
- Clean Wait's gift in the sink.
- ........
- So you have another piece of the disc.
- ........
-
-
- Have you checked for food?
- ........
- Maybe you will get hungry later?
- ........
- Maybe something cool?
- ........
- Beef. It's what's for dinner!
- ........
- Want a steak?
- 'Course ya do!
- ........
- Maybe you should cook it in the oven!
- ........
- Ha-ha-ha!
-
-
- Page 10:
- CLIFFS ON DEPRESSION:
- Seen any rope lately?
- ........
- What's down there?
- ........
- Tie the rope to the tree and go on down.
- ........
-
-
-
- The comedy club.
- ........
- Found any good jokes?
- ........
- So exactly how many jokes do you need?
- ........
- Did you listen good to Pugney?
- ........
- You need 4 jokes to win.
- ........
- Did you show the book to everyone?
- ........
- Rebecca
- Mayor
- Blacksmith
- Witch Itah
-
-
- TROLL CAVERNS:
- Having a lighting problem?
- ........
- Need a match?
- ........
- 'Course ya do!
- ........
- So you solved the light problem but you cannot fight!
- ........
- You need a better light source.
- ........
- Have you been back to the lighthouse?
- ........
- Have you been to the Dwarven mines?
- ........
- If you haven't then don't bother.
- ........
- You need the helmet from the dwarven mines.
-
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- Page 11:
-
- VULTURE PITS:
- So the vulture keeps having you for lunch?
- ........
- Got anything he might be interested in eating?
- ........
- Got anything rotten?
- ........
- Toss it in and see what happens?
- ........
- So that did not exactly work as planned.
- ........
- Do you think a little seasoning would help?
- .........
- 'Course ya do!
- .........
- Have you been to the forest?
- .........
- Have you met a fairy?
- .........
- Use the fairy dust on the rotten meat and throw it in.
- .........
- You will then be able to get the talon.
-
-
- HOW DO YOU GET BACK AFTER GOING TO CANUK'S SHACK?
- HOW DO YOU GET BACK TO THE LIGHTHOUSE?
- The easiest way to handle these questions is to answer them both
- at the same time!
- ........
- That is a pretty good hint!
- ........
- Did you talk to Canuk about vulture's?
- ........
- Did you ask Canuk about the whistle?
- ........
- Did you try blowing the whistle?
- ........
- So you got the vulture but you need a little more.
- ........
- Did you find anything at Canuk's shack to help?
- ........
- Did you check out the blueprints?
- ........
- Does it look familiar?
- ........
- Did you check the door?
- ........
- Pry off the magnet with the sword from Canuk's door.
- ........
- Use the magnet with the whistle and the vulture will come and
- take you anywhere you want to go.
-
-
- Page 12:
-
- THE LIGHTHOUSE AGAIN:
- You have something that the keeper is interested in finding.
- ........
- You might want to review you tape recorder.
- ........
- Maybe something you found at the ruins after you completed the
- puzzle?
- ........
- Illumynite.
-
- Have you checked outside?
- ........
- Maybe you can do something with that rail?
- ........
- I don't want to string you along.
- ........
- Try the rope.
- ........
-
-
-
- Remember what the keeper said about the rope?
- ........
- Met anyone that was all tied up?
- ........
- Maybe around a boat?
- ........
- Did you talk to Ben?
- ........
-
-
-
- Maybe you could use something with that rope?
- ........
- Maybe something to bring it back?
- ........
- Maybe something like a boomerang?
- ........
- Try the talon.
-
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- Page 13:
-
- BEL NAIRE TEMPLE:
- Did you check out the files in the mayor's office?
- .........
- Did you see anything interesting outside?
- .........
- Did you ask about you inventory items?
- .........
- Did you ask about everything?
- .........
- Did you ask about the sword?
- .........
-
-
- DWARVEN MINES:
- Did you find a good source of light?
- .........
- Do you know of a place to use that somewhere?
- .........
- 'Course ya do!
- .........
- Did they check out your sword?
- .........
- That's good.
-
- Did you find you way through the mines?
- ..........
- If you make a wrong turn you go right back to where you started.
- ..........
- Do you already know that?
- ..........
- And I bet you know what is coming next.
- ..........
- 'Course ya do!
- ..........
- For the exact way through
- ...........
- L,R,S,R,L,R,S,R,L,L,R
- ...........
- That was a bit of a pain to get through!
-
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- Page 14:
-
- ANCIENT RUINS:
- Have you found out who gets what yet?
- ........
- Have you read up in the mayor's office?
- ........
- Did you notice a difference about one of the statues?
- ........
- Maybe the one in the center?
- ........
- Maybe you should leave that one alone?
- .........
- You cannot give him anything.
- ..........
-
-
- So you have given all the six statues something
- and it still does not work?
- ..........
- Are you having a problem with balance?
- ..........
- Maybe you need to give a little more?
- .........
- One of the statues gets two items.
- .........
- Here is the items in order from left to right:
- .........
- Witch's stick
- Talon
- Thermozz
- (Center statue gets nothing)
- Box and helmet
- Sheild
- Tele-orb
-
-
- You know to put the disc in there, don't you?
- .........
- 'Course ya do!
- .........
- It will have to be complete first!
- .........
-
-
- SO NOW HOW DO I GET BACK?
- There is another way around.
- .........
- Have you checked out your map lately?
- .........
- How are you going to get back there?
- .........
- Click where you want to go on the map and you will be there!
-
- Page 15:
-
- CITADEL OF ZORK:
- Have you found it yet?
- .........
- Have you found a place you cannot pass?
- .........
- Try the Cliffs of Depression and turn around you will have an
- arrow to the left.
- .........
-
- So how can you break through that blocked path?
- .........
- Do you remember what Canuk said?
- .........
- Do you suppose it is an illusion?
- .........
- Do you know anything that can break illusions?
- .........
- What about all those pieces you have been picking up?
- .........
- Throw the disc at the blocked path?
- .........
-
-
- You will have to have the disc re-forged for it to work.
- .........
- In that case you need to go back to the ancient ruins.
- .........
-
- HOW DO YOU GET PASSED THE ORC?
- Maybe it would be best if he did not see you?
- .........
- You did figure out the puzzle from the ruins, didn't you?
- .........
- So did you make the potion?
- .........
- Well have a drink.
- .........
-
- Have you beat up the orc yet?
- .........
- Maybe there is another way?
- .........
- Maybe you should check to files on hellhounds?
- .........
- Maybe man's best friend can help?
- .........
- Play the tape of Alexis to the orc.
-
-
-
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-
-
- Page 16:
-
- WHAT ABOUT THAT BRIDGE?
- Maybe you should lighten your load?
- .........
- Between downloading and uploading you should get it.
- .........
- You will give up almost all of you items to get across the
- bridge. All except the photos, recorder, etc.
- .........
- You might want to save before you go inside.
- .........
- And brush up on your survivor skills.
- .........
-
-
-
-
- You will have to beat Morphius at the game.
- There is no real hints here because of the variables.
- .........
- Just remember how the game is played.
- .........
- AND REMEMBER YOU CAN PASS!!
- .........
-
- And you finally get to meet Rooper!
- .........
-
-
- LOCATIONS OF THE DISC PIECES:
- 1. The ruins--complete puzzle first
- 2. Wait's gift--needs to be cleaned
- 3. Comic club--win contest first
- 4. Canuk--in bottle with ship
- 5. Lighthouse--2nd visit
- 6. Forest of spirits--Boar statue--open with sword
-
-
-
-
- THE LIST:
-
- THIS IN PROBABLY NOT A COMPLETE LIST BUT IT WILL GET YOU THROUGH
- THE GAME.
- YOU STILL NEED TO FIGURE OUT THE QUESTIONS TO ASK YOURSELF.
- HOPE THIS IS HELPFUL TO ALL WHO STRUGGLE IN THEIR RETURN TO ZORK.
-
- ABADOO.
-
-
-
-
-
- Page 17:
-
- GENERAL TIPS AND HINTS:
- Mirrors reflect spells.
-
- Maximum illumination from Illumynite can be obtained by placing
- near radio speakers.
-
- The prototype Tele-orb can receive but it cannot send.
-
- With the puzzle all but 1 piece is visible until the correct
- arrangement of words is achieved.
-
- The dwarven sword needs to be blessed by the Holy Women of Bel
- Naire Temple.
-
- The object of the survivor game is to occupy the last remaining
- square on the board.
-
- Talons make good boomerangs.
-
- The cow only eats carrots. Milk is good for eyesight.
-
- The Tele-orb can be some kind of a lens.
-
- Blacksmith with broken sword---use "suspicious"
-
- The Troll leader---use "threaten"
-
- SHOW the coin for the ferry ride.
-
- Rooper turned Canuk into a duck.
-
- Magnets attract illumynite.
-
- Use flying disc of Frobozz to crack wall of illusion.
- All the disc pieces are hidden.
-
- The rats are in the boat the next time you go to use it.
-
- You need to be invisible to get passed to orc.
- You cannot hurt him but the Alexis tape will scare him off.
-
- Troll cavern: 1. Sword left 2. Sword up 3. Sword down
- Threaten the leader for the necklace.
-
- Combo to safe in the ship is in the top sail.
-
- You need to DIG UP the bonding plant with the knife.
-
- Key for the gift shop is behind the Old Mill.
-
- Use the crank on the bell at the school.
-